Six Samurai Deck Breakdown

Cards Usage Statistic

Main Deck

N rarity
Grand Knight of the Red Lotus
N rarity
Grand Knight of the Red Lotus
N rarity
Grand Knight of the Red Lotus
FIRE 8
Grand Knight of the Red Lotus
  • ATK:

  • 2100

  • DEF:

  • 1800


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by shuffling up to 3 non-Effect Monsters from your GY into the Deck/Extra Deck. You can only Special Summon "Grand Knight of the Red Lotus" once per turn this way. If Summoned this way, this card gains 800 ATK for each Normal Monster shuffled into the Deck for its Summon. Once per turn, you can target 1 monster on the field and 1 non-Effect Monster in your GY; destroy that monster on the field, and if you do, Special Summon that other monster from your GY.

R rarity
Infernoble Knight - Roland
R rarity
Infernoble Knight - Roland
R rarity
Infernoble Knight - Roland
FIRE 1
Infernoble Knight - Roland
  • ATK:

  • 500

  • DEF:

  • 500


(Quick Effect): You can target 1 face-up monster you control; equip this card from your hand to that target as an Equip Spell that gives that card 500 ATK. During the End Phase, if this card is in the GY because it was sent there this turn: You can add 1 FIRE Warrior monster, except "Infernoble Knight - Roland", or 1 Equip Spell from your Deck to your hand. You can only use each effect of "Infernoble Knight - Roland" once per turn.

N rarity
Materiactor Exareptor
N rarity
Materiactor Exareptor
N rarity
Materiactor Exareptor
WATER 3
Materiactor Exareptor
  • ATK:

  • 1500

  • DEF:

  • 1500


You can reveal this card in your hand and discard 1 other card; add 1 Level 3 Normal Monster from your Deck or GY to your hand, except the discarded card, then you can Special Summon this card in Defense Position. You can only use this effect of "Materiactor Exareptor" once per turn. (Quick Effect): You can discard this card, then target 1 Rank 3 Xyz Monster you control; it gains 1500 ATK until the end of this turn.

R rarity
Materiactor Zeptwing
R rarity
Materiactor Zeptwing
R rarity
Materiactor Zeptwing
FIRE 3
Materiactor Zeptwing
  • ATK:

  • 0

  • DEF:

  • 0


If you control a "Materiactor" card: You can Special Summon this card from your hand. If this card is Normal or Special Summoned, or flipped face-up: You can add 1 "Materiactor" card from your Deck to your hand, except "Materiactor Zeptwing", then you can either add to your hand or Special Summon, 1 Level 3 Normal Monster from your GY. You can only use each effect of "Materiactor Zeptwing" once per turn.

N rarity
Therion "Bull" Ain
N rarity
Therion "Bull" Ain
N rarity
Therion "Bull" Ain
FIRE 7
Therion "Bull" Ain
  • ATK:

  • 2100

  • DEF:

  • 1600


You can only use each of the following effects of "Therion "Bull" Ain" once per turn. ● You can target 1 "Therion" monster or 1 Warrior monster in your GY; Special Summon this card from your hand, and if you do, equip that monster to this card. ● You can target 1 "Therion" card you control and 1 card your opponent controls; destroy them. A "Therion" monster equipped with this card gains 700 ATK, also it can activate the 2nd effect listed above as if it were "Therion "Bull" Ain".

N rarity
Chamberlain of the Six Samurai
N rarity
Chamberlain of the Six Samurai
N rarity
Chamberlain of the Six Samurai
EARTH 3
Chamberlain of the Six Samurai
  • ATK:

  • 200

  • DEF:

  • 2000


The Six Samurai are supported from the shadows by this silent and mysterious warrior. His past is unknown to them, but his countless scars are proof of his experience.

N rarity
Tune Warrior
N rarity
Tune Warrior
N rarity
Tune Warrior
EARTH 3
Tune Warrior
  • ATK:

  • 1600

  • DEF:

  • 200


The Warrior's antenna can attune it to any energy wave. It can monitor transmissions from miles away but always suffers from bad reception.

R rarity
Tactical Trainer of the Six Samurai
R rarity
Tactical Trainer of the Six Samurai
R rarity
Tactical Trainer of the Six Samurai
EARTH 2
Tactical Trainer of the Six Samurai
  • ATK:

  • 200

  • DEF:

  • 1200


If you control a "Six Samurai" monster other than "Tactical Trainer of the Six Samurai", you can Special Summon this card (from your hand). You can only Special Summon "Tactical Trainer of the Six Samurai" once per turn this way. You can only use each of the following effects of "Tactical Trainer of the Six Samurai" once per turn. If this card is sent from the field to the GY: You can add 1 "Six Strike" card from your Deck or GY to your hand. A "Six Samurai" monster that was Synchro Summoned using this card gains this effect. ● Monsters your opponent controls lose 500 ATK.

R rarity
"Infernoble Arms - Durendal"
R rarity
"Infernoble Arms - Durendal"
R rarity
"Infernoble Arms - Durendal"
Spell Equip
"Infernoble Arms - Durendal"

    While this card is equipped to a monster: You can add 1 Level 5 or lower FIRE Warrior monster from your Deck to your hand, then destroy this card. If this card is sent to the GY because the equipped monster is sent to the GY: You can target 1 Level 5 or lower FIRE Warrior monster in your GY; Special Summon it, also you cannot Special Summon monsters for the rest of the turn, except Warrior monsters. You can only use 1 ""Infernoble Arms - Durendal"" effect per turn, and only once that turn.

    R rarity
    Six Strike - Double Assault
    R rarity
    Six Strike - Double Assault
    R rarity
    Six Strike - Double Assault
    Spell Quick
    Six Strike - Double Assault

      Apply 1 of these effects, or if you control 2 or more "Six Samurai" monsters, you can apply both effects in sequence. ● Special Summon 1 "Six Samurai" monster with 2000 or less ATK from your hand or GY. ● Change 1 monster your opponent controls with 2000 or less ATK to face-down Defense Position. During your Main Phase: You can banish this card from your GY, then target 1 "Six Samurai" monster in your GY; add it to your hand. You can only use 1 "Six Strike - Double Assault" effect per turn, and only once that turn.

      R rarity
      Backup Team
      R rarity
      Backup Team
      R rarity
      Backup Team
      Trap Normal
      Backup Team

        Draw cards equal to the number of cards your opponent controls, then place cards from your hand on the bottom of the Deck in any order, equal to the number of cards you drew. During the End Phase, if your opponent controls more cards than you do while this card is in your GY: You can Set this card, but banish it when it leaves the field. You can only use 1 "Backup Team" effect per turn, and only once that turn.

        R rarity
        D.D. Post
        R rarity
        D.D. Post
        R rarity
        D.D. Post
        Trap Continuous
        D.D. Post

          Monsters you control gain 300 ATK for each card type (Monster, Spell, or Trap) among your banished cards. Once per turn, during the Main Phase: You can banish 1 card from your hand or GY, then you can shuffle 1 of your banished cards into the Deck. If this card is banished: You can place it face-up on your field. You can only use this effect of "D.D. Post" once per turn.

          R rarity
          Dark Factory of More Production
          R rarity
          Dark Factory of More Production
          R rarity
          Dark Factory of More Production
          Trap Continuous
          Dark Factory of More Production

            You can send 1 monster from your hand or field to the GY; draw 1 card. You can only use this effect of "Dark Factory of More Production" once per turn.

            R rarity
            Expendable Dai
            R rarity
            Expendable Dai
            R rarity
            Expendable Dai
            Trap Normal
            Expendable Dai

              Tribute 1 Warrior monster, then target 1 card on the field; destroy it, and if you do, draw 1 card.

              R rarity
              Lost Wind
              R rarity
              Lost Wind
              R rarity
              Lost Wind
              Trap Normal
              Lost Wind

                Target 1 face-up Special Summoned monster on the field; negate its effects, also its original ATK is halved. If a monster is Special Summoned from your opponent's Extra Deck, while this card is in your GY (except during the Damage Step): You can Set this card, but banish it when it leaves the field.

                R rarity
                Paleozoic Dinomischus
                R rarity
                Paleozoic Dinomischus
                R rarity
                Paleozoic Dinomischus
                Trap Normal
                Paleozoic Dinomischus

                  Target 1 face-up card on the field; discard 1 card, and if you do, banish it. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

                  N rarity
                  Paleozoic Marrella
                  N rarity
                  Paleozoic Marrella
                  N rarity
                  Paleozoic Marrella
                  Trap Normal
                  Paleozoic Marrella

                    Send 1 Trap from your Deck to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

                    N rarity
                    Primite Howl
                    N rarity
                    Primite Howl
                    N rarity
                    Primite Howl
                    Trap Normal
                    Primite Howl

                      Declare 1 Normal Monster Card name; you take no battle damage from battles involving your declared Normal Monsters or your "Primite" monsters (for the rest of this turn), then if you control no monsters, you can Special Summon 1 declared Normal Monster from your Deck or GY. During your opponent's turn: You can banish this card from your GY, then target 1 Normal Monster you control or in your GY; take control of 1 monster your opponent controls with higher ATK than that monster, until the End Phase.

                      R rarity
                      Reinforce Truth
                      R rarity
                      Reinforce Truth
                      R rarity
                      Reinforce Truth
                      Trap Normal
                      Reinforce Truth

                        Special Summon 1 Level 2 or lower Warrior-Type monster from your Deck. You cannot conduct your Battle Phase the turn you activate this card.

                        R rarity
                        Torrential Tribute
                        R rarity
                        Torrential Tribute
                        R rarity
                        Torrential Tribute
                        Trap Normal
                        Torrential Tribute

                          When a monster(s) is Summoned: Destroy all monsters on the field.

                          Extra Deck

                          N rarity
                          Berserker of the Tenyi
                          N rarity
                          Berserker of the Tenyi
                          N rarity
                          Berserker of the Tenyi
                          DARK
                          Berserker of the Tenyi
                          • ATK:

                          • 3000

                          • LINK-3

                          Link Arrow:

                          Top

                          Top-Right

                          Bottom-Right


                          2+ monsters, including a Link Monster

                          R rarity
                          Codebreaker Virus Swordsman
                          R rarity
                          Codebreaker Virus Swordsman
                          R rarity
                          Codebreaker Virus Swordsman
                          DARK
                          Codebreaker Virus Swordsman
                          • ATK:

                          • 2300

                          • LINK-2

                          Link Arrow:

                          Top

                          Bottom


                          2 Effect Monsters When this card is Special Summoned, if it is co-linked: You can Special Summon 1 "Codebreaker Zero Day" from your hand, Deck, or GY, to any zone a Link Monster points to. During the End Phase, if this card is in the GY because it was destroyed, while in your possession, by an opponent's card and sent there this turn: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Codebreaker Virus Swordsman" once per turn.

                          N rarity
                          Geonator Transverser
                          N rarity
                          Geonator Transverser
                          N rarity
                          Geonator Transverser
                          EARTH
                          Geonator Transverser
                          • ATK:

                          • 1200

                          • LINK-2

                          Link Arrow:

                          Top-Right

                          Bottom-Left


                          2 Effect Monsters This linked card and monsters it points to cannot be destroyed by your opponent's card effects. If this card points to 2 monsters: You can switch control of those monsters. You can only use this effect of "Geonator Transverser" once per turn.

                          R rarity
                          Haggard Lizardose
                          R rarity
                          Haggard Lizardose
                          R rarity
                          Haggard Lizardose
                          WATER
                          Haggard Lizardose
                          • ATK:

                          • 800

                          • LINK-2

                          Link Arrow:

                          Right

                          Bottom


                          2 monsters with different names You can banish 1 monster from your face-up field or GY with 2000 or less ATK, then target 1 face-up monster on the field; make its ATK become equal to the original ATK of the monster banished to activate this effect (until the end of this turn), then if you banished a monster that was originally Reptile, draw 1 card. You can only use this effect of "Haggard Lizardose" once per turn.

                          N rarity
                          Crystron Ametrix
                          N rarity
                          Crystron Ametrix
                          N rarity
                          Crystron Ametrix
                          WATER 5
                          Crystron Ametrix
                          • ATK:

                          • 2500

                          • DEF:

                          • 1500


                          1 Tuner + 1 or more non-Tuner monsters If this card is Synchro Summoned: You can change all face-up Special Summoned monsters your opponent controls to Defense Position. If this Synchro Summoned card is destroyed by battle or card effect: You can target 1 "Crystron" monster in your Graveyard, except a Synchro Monster; Special Summon it.

                          R rarity
                          Merry Melffys
                          R rarity
                          Merry Melffys
                          R rarity
                          Merry Melffys
                          EARTH 4
                          Merry Melffys
                          • ATK:

                          • 1500

                          • DEF:

                          • 1000


                          1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can target 1 face-up monster on the field; return it to the hand. If your opponent Normal or Special Summons a monster(s) (except during the Damage Step), or if an opponent's monster targets this card for an attack: You can return this card to the Extra Deck, then, you can Special Summon 1 "Melffy" Xyz Monster from your Extra Deck. You can only use each effect of "Merry Melffys" once per turn.

                          R rarity
                          Powered Inzektron
                          R rarity
                          Powered Inzektron
                          R rarity
                          Powered Inzektron
                          LIGHT 6
                          Powered Inzektron
                          • ATK:

                          • 2500

                          • DEF:

                          • 1600


                          1 Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned: This turn, this card cannot be destroyed by battle or by card effects, also you take no damage.

                          R rarity
                          Stardust Assault Warrior
                          R rarity
                          Stardust Assault Warrior
                          R rarity
                          Stardust Assault Warrior
                          WIND 6
                          Stardust Assault Warrior
                          • ATK:

                          • 2100

                          • DEF:

                          • 1200


                          1 Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned while you control no other monsters: You can target 1 "Junk" monster in your GY; Special Summon it. You can only use this effect of "Stardust Assault Warrior" once per turn. If this card attacks a Defense Position monster, inflict piercing battle damage.

                          R rarity
                          Stardust Charge Warrior
                          R rarity
                          Stardust Charge Warrior
                          R rarity
                          Stardust Charge Warrior
                          WIND 6
                          Stardust Charge Warrior
                          • ATK:

                          • 2000

                          • DEF:

                          • 1300


                          1 Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned: You can draw 1 card. You can only use this effect of "Stardust Charge Warrior" once per turn. This card can attack all Special Summoned monsters your opponent controls, once each.

                          R rarity
                          Infernoble Knight Captain Roland
                          R rarity
                          Infernoble Knight Captain Roland
                          R rarity
                          Infernoble Knight Captain Roland
                          FIRE 5
                          Infernoble Knight Captain Roland
                          • ATK:

                          • 2000

                          • DEF:

                          • 500


                          1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can activate this effect; during the End Phase of this turn, send 1 Equip Spell from your Deck to the GY, then add 1 Warrior monster from your Deck to your hand. During the Main Phase, if this card is in your GY (Quick Effect): You can target 1 Warrior monster you control; equip this card to that monster you control as an Equip Spell that gives it 500 ATK. You can only use each effect of "Infernoble Knight Captain Roland" once per turn.

                          N rarity
                          Goblin Biker Troika Griare
                          N rarity
                          Goblin Biker Troika Griare
                          N rarity
                          Goblin Biker Troika Griare
                          LIGHT
                          Goblin Biker Troika Griare
                          • ATK:

                          • 1700

                          • DEF:

                          • 0


                          2+ Level 3 monsters While 3 or more Xyz Materials are attached to monsters on the field, "Goblin" monsters you control can attack directly. Once per turn, if a monster(s) is Normal or Special Summoned, while this card is in the Monster Zone (except during the Damage Step): You can target 1 of those monsters; detach 1 material from a monster on either field, and if you do, change the targeted monster's battle position. Once per turn, when an opponent's monster declares an attack: You can detach 1 material from a monster on either field, and if you do, negate that attack.

                          R rarity
                          Number 29: Mannequin Cat
                          R rarity
                          Number 29: Mannequin Cat
                          R rarity
                          Number 29: Mannequin Cat
                          LIGHT
                          Number 29: Mannequin Cat
                          • ATK:

                          • 2000

                          • DEF:

                          • 900


                          2 Level 2 monsters Once per turn: You can detach 1 material from this card, then target 1 monster in your opponent's GY; Special Summon it to your opponent's field. If a monster(s) is Special Summoned to your opponent's field, while you control this monster (except during the Damage Step): You can target 1 face-up monster your opponent controls; Special Summon 1 monster with the same Type or Attribute from your hand, Deck, or GY. You can only use this effect of "Number 29: Mannequin Cat" once per turn.

                          R rarity
                          Ripple Bird
                          R rarity
                          Ripple Bird
                          R rarity
                          Ripple Bird
                          WIND
                          Ripple Bird
                          • ATK:

                          • 1000

                          • DEF:

                          • 0


                          2 Level 1 monsters You can detach 1 material from this card, then target 1 monster on the field; change its battle position. While all monsters you control are in Attack Position, they gain 500 ATK. While all monsters you control are in Defense Position, your opponent cannot declare an attack.

                          N rarity
                          The Phantom Knights of Cursed Javelin
                          N rarity
                          The Phantom Knights of Cursed Javelin
                          N rarity
                          The Phantom Knights of Cursed Javelin
                          DARK
                          The Phantom Knights of Cursed Javelin
                          • ATK:

                          • 1600

                          • DEF:

                          • 0


                          2 Level 2 monsters You can detach 1 material from this card, then target 1 face-up monster your opponent controls; until the end of this turn, change its ATK to 0, also negate its effects. This is a Quick Effect if this card has a "The Phantom Knights" card as material. You can only use this effect of "The Phantom Knights of Cursed Javelin" once per turn.

                          R rarity
                          Xyz Armor Torpedo
                          R rarity
                          Xyz Armor Torpedo
                          R rarity
                          Xyz Armor Torpedo
                          WATER
                          Xyz Armor Torpedo
                          • ATK:

                          • 2500

                          • DEF:

                          • 800


                          2 Level 3 monsters Cannot attack unless it has material. You can detach 2 materials from this card; draw 1 card. You can only use this effect of "Xyz Armor Torpedo" once per turn. Apply these effects while this card is equipped to a monster. ● If the equipped monster battles, until the end of the Damage Step, your opponent cannot activate cards or effects, also negate the effects of all face-up monsters they control. ● If the equipped monster is an Xyz Monster, your opponent cannot target it with card effects.

                          Main: 40 Extra: 15

                          N rarity
                          1 copyGrand Knight of the Red Lotus
                          N rarity
                          1 copyGrand Knight of the Red Lotus
                          N rarity
                          Grand Knight of the Red Lotus
                          FIRE 8
                          Grand Knight of the Red Lotus
                          • ATK:

                          • 2100

                          • DEF:

                          • 1800


                          Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by shuffling up to 3 non-Effect Monsters from your GY into the Deck/Extra Deck. You can only Special Summon "Grand Knight of the Red Lotus" once per turn this way. If Summoned this way, this card gains 800 ATK for each Normal Monster shuffled into the Deck for its Summon. Once per turn, you can target 1 monster on the field and 1 non-Effect Monster in your GY; destroy that monster on the field, and if you do, Special Summon that other monster from your GY.


                          R rarity
                          3 copiesInfernoble Knight - Roland
                          R rarity
                          3 copiesInfernoble Knight - Roland
                          R rarity
                          Infernoble Knight - Roland
                          FIRE 1
                          Infernoble Knight - Roland
                          • ATK:

                          • 500

                          • DEF:

                          • 500


                          (Quick Effect): You can target 1 face-up monster you control; equip this card from your hand to that target as an Equip Spell that gives that card 500 ATK. During the End Phase, if this card is in the GY because it was sent there this turn: You can add 1 FIRE Warrior monster, except "Infernoble Knight - Roland", or 1 Equip Spell from your Deck to your hand. You can only use each effect of "Infernoble Knight - Roland" once per turn.


                          N rarity
                          3 copiesMateriactor Exareptor
                          N rarity
                          3 copiesMateriactor Exareptor
                          N rarity
                          Materiactor Exareptor
                          WATER 3
                          Materiactor Exareptor
                          • ATK:

                          • 1500

                          • DEF:

                          • 1500


                          You can reveal this card in your hand and discard 1 other card; add 1 Level 3 Normal Monster from your Deck or GY to your hand, except the discarded card, then you can Special Summon this card in Defense Position. You can only use this effect of "Materiactor Exareptor" once per turn. (Quick Effect): You can discard this card, then target 1 Rank 3 Xyz Monster you control; it gains 1500 ATK until the end of this turn.


                          R rarity
                          2 copiesMateriactor Zeptwing
                          R rarity
                          2 copiesMateriactor Zeptwing
                          R rarity
                          Materiactor Zeptwing
                          FIRE 3
                          Materiactor Zeptwing
                          • ATK:

                          • 0

                          • DEF:

                          • 0


                          If you control a "Materiactor" card: You can Special Summon this card from your hand. If this card is Normal or Special Summoned, or flipped face-up: You can add 1 "Materiactor" card from your Deck to your hand, except "Materiactor Zeptwing", then you can either add to your hand or Special Summon, 1 Level 3 Normal Monster from your GY. You can only use each effect of "Materiactor Zeptwing" once per turn.


                          N rarity
                          1 copyTherion "Bull" Ain
                          N rarity
                          1 copyTherion "Bull" Ain
                          N rarity
                          Therion "Bull" Ain
                          FIRE 7
                          Therion "Bull" Ain
                          • ATK:

                          • 2100

                          • DEF:

                          • 1600


                          You can only use each of the following effects of "Therion "Bull" Ain" once per turn. ● You can target 1 "Therion" monster or 1 Warrior monster in your GY; Special Summon this card from your hand, and if you do, equip that monster to this card. ● You can target 1 "Therion" card you control and 1 card your opponent controls; destroy them. A "Therion" monster equipped with this card gains 700 ATK, also it can activate the 2nd effect listed above as if it were "Therion "Bull" Ain".


                          N rarity
                          1 copyChamberlain of the Six Samurai
                          N rarity
                          1 copyChamberlain of the Six Samurai
                          N rarity
                          Chamberlain of the Six Samurai
                          EARTH 3
                          Chamberlain of the Six Samurai
                          • ATK:

                          • 200

                          • DEF:

                          • 2000


                          The Six Samurai are supported from the shadows by this silent and mysterious warrior. His past is unknown to them, but his countless scars are proof of his experience.


                          N rarity
                          1 copyTune Warrior
                          N rarity
                          1 copyTune Warrior
                          N rarity
                          Tune Warrior
                          EARTH 3
                          Tune Warrior
                          • ATK:

                          • 1600

                          • DEF:

                          • 200


                          The Warrior's antenna can attune it to any energy wave. It can monitor transmissions from miles away but always suffers from bad reception.


                          R rarity
                          3 copiesTactical Trainer of the Six Samurai
                          R rarity
                          3 copiesTactical Trainer of the Six Samurai
                          R rarity
                          Tactical Trainer of the Six Samurai
                          EARTH 2
                          Tactical Trainer of the Six Samurai
                          • ATK:

                          • 200

                          • DEF:

                          • 1200


                          If you control a "Six Samurai" monster other than "Tactical Trainer of the Six Samurai", you can Special Summon this card (from your hand). You can only Special Summon "Tactical Trainer of the Six Samurai" once per turn this way. You can only use each of the following effects of "Tactical Trainer of the Six Samurai" once per turn. If this card is sent from the field to the GY: You can add 1 "Six Strike" card from your Deck or GY to your hand. A "Six Samurai" monster that was Synchro Summoned using this card gains this effect. ● Monsters your opponent controls lose 500 ATK.


                          R rarity
                          1 copy"Infernoble Arms - Durendal"
                          R rarity
                          1 copy"Infernoble Arms - Durendal"
                          R rarity
                          "Infernoble Arms - Durendal"
                          Spell Equip
                          "Infernoble Arms - Durendal"

                            While this card is equipped to a monster: You can add 1 Level 5 or lower FIRE Warrior monster from your Deck to your hand, then destroy this card. If this card is sent to the GY because the equipped monster is sent to the GY: You can target 1 Level 5 or lower FIRE Warrior monster in your GY; Special Summon it, also you cannot Special Summon monsters for the rest of the turn, except Warrior monsters. You can only use 1 ""Infernoble Arms - Durendal"" effect per turn, and only once that turn.


                            R rarity
                            2 copiesSix Strike - Double Assault
                            R rarity
                            2 copiesSix Strike - Double Assault
                            R rarity
                            Six Strike - Double Assault
                            Spell Quick
                            Six Strike - Double Assault

                              Apply 1 of these effects, or if you control 2 or more "Six Samurai" monsters, you can apply both effects in sequence. ● Special Summon 1 "Six Samurai" monster with 2000 or less ATK from your hand or GY. ● Change 1 monster your opponent controls with 2000 or less ATK to face-down Defense Position. During your Main Phase: You can banish this card from your GY, then target 1 "Six Samurai" monster in your GY; add it to your hand. You can only use 1 "Six Strike - Double Assault" effect per turn, and only once that turn.


                              R rarity
                              1 copyBackup Team
                              R rarity
                              1 copyBackup Team
                              R rarity
                              Backup Team
                              Trap Normal
                              Backup Team

                                Draw cards equal to the number of cards your opponent controls, then place cards from your hand on the bottom of the Deck in any order, equal to the number of cards you drew. During the End Phase, if your opponent controls more cards than you do while this card is in your GY: You can Set this card, but banish it when it leaves the field. You can only use 1 "Backup Team" effect per turn, and only once that turn.


                                R rarity
                                2 copiesD.D. Post
                                R rarity
                                2 copiesD.D. Post
                                R rarity
                                D.D. Post
                                Trap Continuous
                                D.D. Post

                                  Monsters you control gain 300 ATK for each card type (Monster, Spell, or Trap) among your banished cards. Once per turn, during the Main Phase: You can banish 1 card from your hand or GY, then you can shuffle 1 of your banished cards into the Deck. If this card is banished: You can place it face-up on your field. You can only use this effect of "D.D. Post" once per turn.


                                  R rarity
                                  2 copiesDark Factory of More Production
                                  R rarity
                                  2 copiesDark Factory of More Production
                                  R rarity
                                  Dark Factory of More Production
                                  Trap Continuous
                                  Dark Factory of More Production

                                    You can send 1 monster from your hand or field to the GY; draw 1 card. You can only use this effect of "Dark Factory of More Production" once per turn.


                                    R rarity
                                    3 copiesExpendable Dai
                                    R rarity
                                    3 copiesExpendable Dai
                                    R rarity
                                    Expendable Dai
                                    Trap Normal
                                    Expendable Dai

                                      Tribute 1 Warrior monster, then target 1 card on the field; destroy it, and if you do, draw 1 card.


                                      R rarity
                                      1 copyLost Wind
                                      R rarity
                                      1 copyLost Wind
                                      R rarity
                                      Lost Wind
                                      Trap Normal
                                      Lost Wind

                                        Target 1 face-up Special Summoned monster on the field; negate its effects, also its original ATK is halved. If a monster is Special Summoned from your opponent's Extra Deck, while this card is in your GY (except during the Damage Step): You can Set this card, but banish it when it leaves the field.


                                        R rarity
                                        3 copiesPaleozoic Dinomischus
                                        R rarity
                                        3 copiesPaleozoic Dinomischus
                                        R rarity
                                        Paleozoic Dinomischus
                                        Trap Normal
                                        Paleozoic Dinomischus

                                          Target 1 face-up card on the field; discard 1 card, and if you do, banish it. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                          N rarity
                                          3 copiesPaleozoic Marrella
                                          N rarity
                                          3 copiesPaleozoic Marrella
                                          N rarity
                                          Paleozoic Marrella
                                          Trap Normal
                                          Paleozoic Marrella

                                            Send 1 Trap from your Deck to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                            N rarity
                                            1 copyPrimite Howl
                                            N rarity
                                            1 copyPrimite Howl
                                            N rarity
                                            Primite Howl
                                            Trap Normal
                                            Primite Howl

                                              Declare 1 Normal Monster Card name; you take no battle damage from battles involving your declared Normal Monsters or your "Primite" monsters (for the rest of this turn), then if you control no monsters, you can Special Summon 1 declared Normal Monster from your Deck or GY. During your opponent's turn: You can banish this card from your GY, then target 1 Normal Monster you control or in your GY; take control of 1 monster your opponent controls with higher ATK than that monster, until the End Phase.


                                              R rarity
                                              3 copiesReinforce Truth
                                              R rarity
                                              3 copiesReinforce Truth
                                              R rarity
                                              Reinforce Truth
                                              Trap Normal
                                              Reinforce Truth

                                                Special Summon 1 Level 2 or lower Warrior-Type monster from your Deck. You cannot conduct your Battle Phase the turn you activate this card.


                                                R rarity
                                                3 copiesTorrential Tribute
                                                R rarity
                                                3 copiesTorrential Tribute
                                                R rarity
                                                Torrential Tribute
                                                Trap Normal
                                                Torrential Tribute

                                                  When a monster(s) is Summoned: Destroy all monsters on the field.


                                                  N rarity
                                                  1 copyBerserker of the Tenyi
                                                  N rarity
                                                  1 copyBerserker of the Tenyi
                                                  N rarity
                                                  Berserker of the Tenyi
                                                  DARK
                                                  Berserker of the Tenyi
                                                  • ATK:

                                                  • 3000

                                                  • LINK-3

                                                  Link Arrow:

                                                  Top

                                                  Top-Right

                                                  Bottom-Right


                                                  2+ monsters, including a Link Monster


                                                  R rarity
                                                  1 copyCodebreaker Virus Swordsman
                                                  R rarity
                                                  1 copyCodebreaker Virus Swordsman
                                                  R rarity
                                                  Codebreaker Virus Swordsman
                                                  DARK
                                                  Codebreaker Virus Swordsman
                                                  • ATK:

                                                  • 2300

                                                  • LINK-2

                                                  Link Arrow:

                                                  Top

                                                  Bottom


                                                  2 Effect Monsters When this card is Special Summoned, if it is co-linked: You can Special Summon 1 "Codebreaker Zero Day" from your hand, Deck, or GY, to any zone a Link Monster points to. During the End Phase, if this card is in the GY because it was destroyed, while in your possession, by an opponent's card and sent there this turn: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Codebreaker Virus Swordsman" once per turn.


                                                  N rarity
                                                  1 copyGeonator Transverser
                                                  N rarity
                                                  1 copyGeonator Transverser
                                                  N rarity
                                                  Geonator Transverser
                                                  EARTH
                                                  Geonator Transverser
                                                  • ATK:

                                                  • 1200

                                                  • LINK-2

                                                  Link Arrow:

                                                  Top-Right

                                                  Bottom-Left


                                                  2 Effect Monsters This linked card and monsters it points to cannot be destroyed by your opponent's card effects. If this card points to 2 monsters: You can switch control of those monsters. You can only use this effect of "Geonator Transverser" once per turn.


                                                  R rarity
                                                  1 copyHaggard Lizardose
                                                  R rarity
                                                  1 copyHaggard Lizardose
                                                  R rarity
                                                  Haggard Lizardose
                                                  WATER
                                                  Haggard Lizardose
                                                  • ATK:

                                                  • 800

                                                  • LINK-2

                                                  Link Arrow:

                                                  Right

                                                  Bottom


                                                  2 monsters with different names You can banish 1 monster from your face-up field or GY with 2000 or less ATK, then target 1 face-up monster on the field; make its ATK become equal to the original ATK of the monster banished to activate this effect (until the end of this turn), then if you banished a monster that was originally Reptile, draw 1 card. You can only use this effect of "Haggard Lizardose" once per turn.


                                                  N rarity
                                                  1 copyCrystron Ametrix
                                                  N rarity
                                                  1 copyCrystron Ametrix
                                                  N rarity
                                                  Crystron Ametrix
                                                  WATER 5
                                                  Crystron Ametrix
                                                  • ATK:

                                                  • 2500

                                                  • DEF:

                                                  • 1500


                                                  1 Tuner + 1 or more non-Tuner monsters If this card is Synchro Summoned: You can change all face-up Special Summoned monsters your opponent controls to Defense Position. If this Synchro Summoned card is destroyed by battle or card effect: You can target 1 "Crystron" monster in your Graveyard, except a Synchro Monster; Special Summon it.


                                                  R rarity
                                                  1 copyMerry Melffys
                                                  R rarity
                                                  1 copyMerry Melffys
                                                  R rarity
                                                  Merry Melffys
                                                  EARTH 4
                                                  Merry Melffys
                                                  • ATK:

                                                  • 1500

                                                  • DEF:

                                                  • 1000


                                                  1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can target 1 face-up monster on the field; return it to the hand. If your opponent Normal or Special Summons a monster(s) (except during the Damage Step), or if an opponent's monster targets this card for an attack: You can return this card to the Extra Deck, then, you can Special Summon 1 "Melffy" Xyz Monster from your Extra Deck. You can only use each effect of "Merry Melffys" once per turn.


                                                  R rarity
                                                  1 copyPowered Inzektron
                                                  R rarity
                                                  1 copyPowered Inzektron
                                                  R rarity
                                                  Powered Inzektron
                                                  LIGHT 6
                                                  Powered Inzektron
                                                  • ATK:

                                                  • 2500

                                                  • DEF:

                                                  • 1600


                                                  1 Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned: This turn, this card cannot be destroyed by battle or by card effects, also you take no damage.


                                                  R rarity
                                                  1 copyStardust Assault Warrior
                                                  R rarity
                                                  1 copyStardust Assault Warrior
                                                  R rarity
                                                  Stardust Assault Warrior
                                                  WIND 6
                                                  Stardust Assault Warrior
                                                  • ATK:

                                                  • 2100

                                                  • DEF:

                                                  • 1200


                                                  1 Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned while you control no other monsters: You can target 1 "Junk" monster in your GY; Special Summon it. You can only use this effect of "Stardust Assault Warrior" once per turn. If this card attacks a Defense Position monster, inflict piercing battle damage.


                                                  R rarity
                                                  1 copyStardust Charge Warrior
                                                  R rarity
                                                  1 copyStardust Charge Warrior
                                                  R rarity
                                                  Stardust Charge Warrior
                                                  WIND 6
                                                  Stardust Charge Warrior
                                                  • ATK:

                                                  • 2000

                                                  • DEF:

                                                  • 1300


                                                  1 Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned: You can draw 1 card. You can only use this effect of "Stardust Charge Warrior" once per turn. This card can attack all Special Summoned monsters your opponent controls, once each.


                                                  R rarity
                                                  1 copyInfernoble Knight Captain Roland
                                                  R rarity
                                                  1 copyInfernoble Knight Captain Roland
                                                  R rarity
                                                  Infernoble Knight Captain Roland
                                                  FIRE 5
                                                  Infernoble Knight Captain Roland
                                                  • ATK:

                                                  • 2000

                                                  • DEF:

                                                  • 500


                                                  1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can activate this effect; during the End Phase of this turn, send 1 Equip Spell from your Deck to the GY, then add 1 Warrior monster from your Deck to your hand. During the Main Phase, if this card is in your GY (Quick Effect): You can target 1 Warrior monster you control; equip this card to that monster you control as an Equip Spell that gives it 500 ATK. You can only use each effect of "Infernoble Knight Captain Roland" once per turn.


                                                  N rarity
                                                  1 copyGoblin Biker Troika Griare
                                                  N rarity
                                                  1 copyGoblin Biker Troika Griare
                                                  N rarity
                                                  Goblin Biker Troika Griare
                                                  LIGHT
                                                  Goblin Biker Troika Griare
                                                  • ATK:

                                                  • 1700

                                                  • DEF:

                                                  • 0


                                                  2+ Level 3 monsters While 3 or more Xyz Materials are attached to monsters on the field, "Goblin" monsters you control can attack directly. Once per turn, if a monster(s) is Normal or Special Summoned, while this card is in the Monster Zone (except during the Damage Step): You can target 1 of those monsters; detach 1 material from a monster on either field, and if you do, change the targeted monster's battle position. Once per turn, when an opponent's monster declares an attack: You can detach 1 material from a monster on either field, and if you do, negate that attack.


                                                  R rarity
                                                  1 copyNumber 29: Mannequin Cat
                                                  R rarity
                                                  1 copyNumber 29: Mannequin Cat
                                                  R rarity
                                                  Number 29: Mannequin Cat
                                                  LIGHT
                                                  Number 29: Mannequin Cat
                                                  • ATK:

                                                  • 2000

                                                  • DEF:

                                                  • 900


                                                  2 Level 2 monsters Once per turn: You can detach 1 material from this card, then target 1 monster in your opponent's GY; Special Summon it to your opponent's field. If a monster(s) is Special Summoned to your opponent's field, while you control this monster (except during the Damage Step): You can target 1 face-up monster your opponent controls; Special Summon 1 monster with the same Type or Attribute from your hand, Deck, or GY. You can only use this effect of "Number 29: Mannequin Cat" once per turn.


                                                  R rarity
                                                  1 copyRipple Bird
                                                  R rarity
                                                  1 copyRipple Bird
                                                  R rarity
                                                  Ripple Bird
                                                  WIND
                                                  Ripple Bird
                                                  • ATK:

                                                  • 1000

                                                  • DEF:

                                                  • 0


                                                  2 Level 1 monsters You can detach 1 material from this card, then target 1 monster on the field; change its battle position. While all monsters you control are in Attack Position, they gain 500 ATK. While all monsters you control are in Defense Position, your opponent cannot declare an attack.


                                                  N rarity
                                                  1 copyThe Phantom Knights of Cursed Javelin
                                                  N rarity
                                                  1 copyThe Phantom Knights of Cursed Javelin
                                                  N rarity
                                                  The Phantom Knights of Cursed Javelin
                                                  DARK
                                                  The Phantom Knights of Cursed Javelin
                                                  • ATK:

                                                  • 1600

                                                  • DEF:

                                                  • 0


                                                  2 Level 2 monsters You can detach 1 material from this card, then target 1 face-up monster your opponent controls; until the end of this turn, change its ATK to 0, also negate its effects. This is a Quick Effect if this card has a "The Phantom Knights" card as material. You can only use this effect of "The Phantom Knights of Cursed Javelin" once per turn.


                                                  R rarity
                                                  1 copyXyz Armor Torpedo
                                                  R rarity
                                                  1 copyXyz Armor Torpedo
                                                  R rarity
                                                  Xyz Armor Torpedo
                                                  WATER
                                                  Xyz Armor Torpedo
                                                  • ATK:

                                                  • 2500

                                                  • DEF:

                                                  • 800


                                                  2 Level 3 monsters Cannot attack unless it has material. You can detach 2 materials from this card; draw 1 card. You can only use this effect of "Xyz Armor Torpedo" once per turn. Apply these effects while this card is equipped to a monster. ● If the equipped monster battles, until the end of the Damage Step, your opponent cannot activate cards or effects, also negate the effects of all face-up monsters they control. ● If the equipped monster is an Xyz Monster, your opponent cannot target it with card effects.


                                                  master-duel
                                                  Six Samurai
                                                  5







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